Monday, September 12, 2011

Will your iPhone support suck?

Since the Department of Justice and today Sprint file match to block AT&T’s impending merger with T-Mobile UNITED STATES, federal judges will start looking closely in the deal and it's potential impacts about the exploding mobile providers market.

Let’s hope that the type of evidence-based, rational analysis from the courtroom does a more satisfactory job separating fact from fiction compared to court of open public opinion, which is actually easily seduced through catchphrases and impractical scenarios. Many of the very outspoken critics from the deal, it appears, either don’t understand the basics of cellular technologies, or assume at the minimum that their audience–journalists, government bodies, and consumers–doesn’t treatment.

Justification for the actual merger, for instance, rests largely upon engineering and legal limits that comprise how mobile companies can operate, particularly relating to spectrum and the actual physical infrastructure (systems, antennas) from the cell sites helping thousands upon a large number of iPhones, Android products, and other cell phones. AT&T argues which combining the systems, equipment, and spectrum assets from the two companies will begin to lead to enhancements in mobile support quality for each sets of clients.

But how, the actual critics mock, may the combined property perform better collectively than they perform individually? “You may call it fluffy math, ” scoffed Free of charge Press, a Wa, D. C. -based advocacy team that lobbies with regard to nationalizing the marketing communications infrastructure, “or you are able to call it laying. ”

Or you are able to call it seem engineering. Cellular networks are seen as a increasing returns in order to scale, meaning the mixed network will certainly perform better for those customers than both existing networks. That’s exactly what “cellular” means, in the end. The better the website density, the much better it works. And improvements aren't linear–the sum is really greater than the actual parts.

Today, the cell systems and antennas from the two companies serve only their very own customers. By routing all of the traffic through a combined group of equipment, however, everyone’s packets goes through an broadened and denser system of cell websites. That means less dropped calls as well as better reception–for just about all users.

At a current hearing on the actual merger in Bay area, spokesmen for both companies noted how the placement of their own respective equipment is actually highly complementary. Within high traffic region, including San Francisco as well as Washington, D. D., denser cells are crucial, so even nearby sites put into the network can help.

The engineers additionally explained that a lot of available bandwidth is actually eaten up through network management. Each company uses around 10MHz of spectrum simply for “control channels” on the networks. With just one larger network to handle, one of the actual control channels is going to be eliminated and the actual spectrum freed upward for customer make use of.

And as the actual merged company utilizes their combined range holdings to set up 4G LTE support, the efficiencies may actually increase. Despite the fact that LTE networks allow customers to make use of more high-bandwidth information applications, they will also be much more effective than 3G as well as older protocols still being used. Merger opponents didn't dispute these details.
Whose fault is actually poor service? Your own

But future uses aren’t probably the most pressing problem. The requirement for redeployed range and denser tissue, as every customer knows, is barely theoretical. Since the introduction from the 3G iPhone within 2007, AT&T reports raises to its data traffic in excess of 8000 percent, making tremendous strain upon its existing system. Today, service in some areas is poor or even at best unknown.

Let’s put apart hypothetical impacts from the merger on competition for any moment and come on. If improving it's existing network is actually AT&T’s objective, the actual critics argue, why doesn’t this just spend a fraction from the T-Mobile purchase cost on upgrading as well as expanding its national infrastructure?

The real cause, as many of these know, is that doing this requires breaking long-standing regulating logjams. Additional spectrum can only be produced available by government regulators, and Congress is within no mood to provide the FCC the authority it's sought for many years to conduct brand new auctions. (T-Mobile offers little hope, using its existing spectrum percentage, of ever supplying LTE service. )#)

However why, then, will AT&T need T-Mobile’s systems and antennas? If increasing cellular density and including equipment to existing sites might have such a dramatic effect on service quality, why hasn’t the organization simply upgraded their own infrastructure? No you could have predicted the actual dramatic explosion in traffic in the iPhone, Android, along with other new mobile products. But who’s stopping AT&T along with other carriers from fixing the issue now?

The solution, surprisingly enough, is actually you. Or, to place it more specifically, your local zoning government bodies, who delay or outright won't allow new infrastructure investments to maneuver forward in many areas of the U. Utes., including jurisdictions most abundant in serious performance difficulties today.

That, regardless, was the conclusion reached through the Federal Communications Fee in its recently-released yearly report on competition within the mobile industry. The agency noted that regardless of the economic downturn, the biggest mobile providers still invest billions associated with dollars annually within capital expenditures or even “capex. ” Last year, for example, the four biggest carriers together spent a lot more than $20 billion, or even 13 percent associated with industry revenue. (Just Sprint, which and in addition has filed match to block the actual merger, significantly decreased its capex. )#) Most carriers might have spent even much more, the FCC discovered, but their applications to construct or modify cellular sites were methodically delayed or refused by city as well as county governments, that must give last approval under nearby zoning laws. Through the end of '09, delays had arrived at epidemic proportions. The actual FCC reported which “of 3, three hundred pending zoning programs for wireless amenities, more than 760 (almost one quarter) have been pending for greater than a year and 180 have been pending for a lot more than three years. ”

These included not just applications for brand new sites, but also requests to change an antenna already on the tower or additional location. Also organized were applications to include equipment to current sites (”collocation”) created for use by several providers. Even applications to put antennas on building rooftops along with other invisible structures (chapel steeples, trees) had been being stalled.

Within Northern California as well as Washington, D. D. –areas with infamously unpredictable mobile service–the FCC discovered that applications frequently took 28 months to three years to process, actually for collocations. Within Berkeley, Calif., one carrier waited annually just for the hearing and another year for any decision. Sprint documented two California areas had applications impending since 2005. Within 2008, a Annapolis county enacted the 10-month moratorium upon any new amenities.

Delays were additionally increasing. According in order to CTIA, the cellular trade association, processing time with regard to applications involving brand new construction went from 6 months in 2003 to greater than a year by 08. (Collocation evaluation went from 15 days to a lot more than 90 days within the same period. )#) T-Mobile documented that in Annapolis, the zoning procedure went from 8 weeks to nine months throughout a few many years. An application to include an antenna for an existing site within LaGrange, N. B., was denied following a five-year review. This took a government court to change that decision.

The agency additionally found that a few local governments had an insurance policy of denying any kind of application if service for their residents was currently available from an additional carrier. Verizon mentioned eight recent situations where applications had been denied on which basis, including 3 in California. Quite simply, local governments over the U. S. explicitly rejected industry efforts to improve competition in the actual mobile market.

Within late 2009, the agency came to the conclusion these practices critically jeopardized the deployment associated with mobile broadband as well as unduly delayed the actual potential of next-generation cellular services to contend with fixed broadband, both key policy goals from the FCC. So the actual agency implemented exactly what it called the “shot clock, ” which proceeded to go into effect this past year. Local governments should now decide one of the ways or the additional on cell website applications within 3 months (equipment modifications on existing websites) or a hundred and fifty days (brand new sites, including brand new towers). Denying applications because a current provider already provided service was dominated presumptively illegal.
Chance clock proves inadequate

The new rules were advisable, but so far have didn't solve probably the most maddening problems with regard to mobile providers as well as their customers. Unfortunately, a review associated with recent FCC filings as well as court cases indicates the shot clock has been doing little to alter the counter-productive conduct of local government authorities, particularly in areas using the highest levels associated with customer complaints. Both CTIA as well as PCIA (that represents the cellular infrastructure industry) possess provided several recent types of local government disturbance and incompetence, such as:

• In Sterling, Veterans administration., an application for any new site disguised like a church bell structure was finally known local board review following a two-year delay.

• Within El Cerrito, Calif., plans for any new tower disguised like a tree in the Boy Scout camping were abandoned following the city enacted the two-year moratorium upon new towers, 2 yrs after the application was initially filed.

• The actual village of Muttontown, D. Y., delayed action for 3 years on an application to put an antenna in the church steeple, leading Verizon in order to sue the village underneath the shot clock guideline. (Carriers as well as infrastructure providers happen to be forced to prosecute local authorities who won't abide by the actual shot clock in nearly twelve jurisdictions, souring relationships and endangering long term applications. )#)

Even in which the shot clock is actually obeyed, denied programs often serve absolutely no rational purpose. For instance, Mount Vernon, D. Y., and other communities still require applicants to show that new equipment is only going to be “used” through local residents, “frustrating tower siting with no conceivable public advantage. ”

Local authorities will also be expanding their zoning restrictions to avoid additions or modifications to existing cellular infrastructure. Even as users make the most of mobile broadband to change fixed cable as well as telephone service, for instance, more municipalities possess passed ordinances barring or severely restricting the keeping equipment in home zones. Limits upon tower height, at the same time, effectively require carriers to put more towers, erasing any aesthetic enjoy the height limits.

These delays and costs in many cases are imposed without any kind of justification. Zoning codes prohibit changing antennas on towers which were originally approved but which no more conform. Others require full review only to add equipment, or require hearings for those collation applications. (Once again, Berkeley, CA. )#)

Both CTIA as well as PCIA place particular blame about the widespread use through local zoning government bodies of outside experts, who are retained to assist review applications. Frequently, consulting fees are approved through the local agency but paid through the applicant, encouraging hold off, waste, and redundant requests through the consultant for exactly the same information.

Last 12 months, for example, a federal court found how the denial by authorities in Mount Vernon of the application to collocate six antennas on the rooftop that currently had similar gear lacked any foundation. The court also ruled how the consultant’s fee in excess of $13, 000 had been illegally padded. PCIA has compiled a summary of more than four hundred zoning districts that employ probably the most troublesome consultants, numerous in California, Va, New York, as well as Massachusetts.

Even following the FCC’s 2009 judgment, municipalities continue in order to deny applications with regard to new or collated gear if service has already been available from an additional carrier, and some legal courts have refused to identify the FCC’s obvious intention to prohibit the practice. Some courts possess likewise held there isn't any penalty for violating the actual shot clock, as long as a decision is actually eventually reached. This effectively indicates the shot clock isn't any clock at just about all.
The reality: Mergers occur

The shot time clock, it seems obvious, has done little to assist the FCC progress its highest-priority plan item: promoting high-quality, low-cost broadband through the U. S. Regulatory constraints upon spectrum and cellular site infrastructure show no sign associated with easing, despite the very best intentions and efforts of numerous in Congress and also the FCC.

This may be the reality through that mobile operators must navigate to provide faster and much more dependable service to some growing customer base by having an insatiable appetite with regard to bandwidth. And they are only two from the problems wireless providers must overcome. Yet everyone within Washington agrees about the importance of high-speed cellular services in conference crucial economic, training, public safety, along with other policy goals.

PCIA estimates which providing mobile broadband to any or all Americans will require one more 40, 000 systems, representing some 53, 000 work. So the future from the mobile industry, it appears, is largely within the hands of nearby zoning boards, often comprised of volunteers and busybodies backed by nearly-bankrupt nearby authorities. Try sitting through among their meetings, after which think again concerning the wisdom of mixing AT&T and T-Mobile’s current infrastructure.

Over the final five years on it's own, federal regulators have approved greater than a dozen mergers associated with mobile carriers. Yet prices for those mobile services still plummet even because product variety as well as innovation are overflowing. Large-scale mergers might be distasteful to a few, but there are few real life alternatives if the actual broadband revolution would be to continue. Those opposition the AT&T/T-Mobile offer, in any situation, have yet to propose another solution that comports along with basic engineering, constraints imposed by government all the way through, or common feeling.

Apple’s iphone 4 ship times slip in front of iPhone 5 debut.

Brand new iPhone 4 orders within the U. S. now take someone to three business times to ship via Apple, a sign how the company is operating low on inventory in front of introducing its fifth-generation design.

Previously, orders from the iPhone 4 with regard to both AT&T as well as Verizon shipped within twenty four hours. That fast turnaround put on both monochrome models, in capabilities of 16GB as well as 32GB on each carriers.

But by Thursday, AppleInsider learned that the iPhone four now takes someone to three days in order to ship direct through Apple, for just about all colors, capacities as well as carriers.

Similarly, the actual $49, 8GB apple iphone, only available through AT&T within the U. S., also takes someone to three business times to ship. The same applies for individuals who want to purchase the unlocked GSM apple iphone 4.

Lengthening shipping times in many cases are an indication which Apple is operating low on inventory in front of a product renew. For example, in February MacBook Professional shipments slipped to 3 to 5 days immediately prior to new models had been introduced.

However, while shipping times for that iPhone 4 have slowed within the U. S., abroad they still possess a 24-hour turnaround period. For example, within the U. K. as well as France, new orders still ship inside a day of becoming placed. Last 12 months, the iPhone 4 debuted within the U. S., Portugal, the U. Nited kingdom., Germany and Asia, before quickly expanding abroad. In its very first three days associated with availability, the apple iphone 4 sold 1. 7 zillion units.

This year’s introduction of the fifth-generation iPhone will have a later-than-usual launch day, as Apple years ago has released a brand new iPhone in the actual months of 06 or July. Apple is widely likely to host an event within the coming weeks in order to introduce the so-called “iPhone 5″ in front of an anticipated Oct launch.

The updated handset is likely to include a brand new, higher resolution 8 megapixel digital camera, as well since the high-speed A5 cellular processor currently present in the iPad two. Rumors have been split regarding whether the fifth-generation apple iphone will sport a good all-new design or one like the iPhone 4.

Sunday, September 11, 2011

Adobe Stretches Streaming Video Methods to iPad.

No more will target devices must have Adobe Flash-playing capability to be able to display video transmit by Adobe Expensive Media Server, that was updated to edition 4. 5 these days. But that was one of several new systems being unveiled or even demonstrated by Adobe these days, however. Others consist of Flash Access 3. 0, Open up Source Media Construction (OSMF), as well as Adobe Pass.As well as the added iOS gadget support, Flash Press Server 4. 5 may simplify deployment associated with advertising-supported online movie. It will additionally let content providers much more easily offer on-demand streaming of the single video supply to multiple focus on devices.Flash Access is really a studio-level content safety and monetization system that's been updated to assistance delivery to cellular devices. The new edition lets content providers make use of a single back-end workflow to provide content to several targets, including Google android tablets and cell phones, connected TVs as well as Blu-Ray players. This particular, however, will need the upcoming Expensive Player 11 or even AIR 3, that ought to be available this particular quarter. The new system enables users to produce a personal video locker accessible from some of their screens, big or small. Adobe Pass is really a mechanism that allows cable networks in order to directly offer “TV Everywhere” pay content for their subscribers. Pass lets viewers register once to entry content from several sources. For the actual provider, it provides easy integration, a good open framework, as well as security. Ninety percent associated with pay TV households now get access to Adobe Pass companies, which include systems like AMC, Sibel, IFC, CNN, TNT as well as A&E. Cable carriers which have signed on consist of Comcast, DirecTV, AT&T, Period Warner, and Verizon.OSMF is definitely an open-source framework with regard to building video gamers and apps. The brand new version 1. 6 provides Stage Video assistance with hardware-accelerated movie, which means reduce battery consumption on cellular devices. It also right now supports multiple 'languages', home-and-away options, and multiple sound files for accessibility requirements. A new DVR-like feature will need Flash Media Server four. 5, and HTTP streaming may be improved for higher-quality movie playback.PCMag.com spoke with Ashley Still, Adobe director of product management, last week about the company’s new streaming video offerings. When asked what they meant for consumers, Still said, “Flash Media Server 4.5 is really about delivering broadcast-quality content. The biggest impact to consumers is that they can get premium content online, pay once and they don’t have to think about where they’re going to watch. It doesn’t have to be just on the TV, but can be on tablets (including the iPad now), mobile phones, and even Internet-connected Blu-ray players. And it’s on-demand.” For broadcasters, “it is sensible to add assistance for new products, and they won’t need to lose revenue they’re currently getting, ” your woman said. Prices broadcasters can pay for the items haven’t changed through previous versions, along with Flash Media Loading Server 4. 5 beginning at $995, the actual Interactive Server release costing $4, 500, and also the Enterprise Server opting for $45, 000. It’s also available like a service from numerous partners and CDNs, for example Amazon and Akamai. Expensive Access is listed by CPM or even unit, while Open Supply Media Framework is really a free download.

Thursday, August 26, 2010

Bioserie iPhone 4 case is environmentally friendly

Green is the trend these days, and what could be greener than an iPhone 4 case made entirely from renewable, organic resources? Hong Kong-based Bioserie has released a new iPhone 4 case made of bioplastic—an organic material that contains no toxic ingredients and is easier on the environment during production.

Bioserie’s new iPhone 4 case is built using cutting edge bioplastics technology—a manufacturing method that uses biological material from living or recently living organisms such as wood, vegetable oil, and microbiota. The process produces fewer greenhouse gas emissions during production and prevents the case from contributing to toxic environmental pollution when it’s eventually discarded.
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Weighing just 12 grams, Bioserie’s case offers lightweight protection for the entire body of your iPhone. Screen protection feet on the front of the case allow your iPhone to be safely placed face down on flat surfaces.

The case, which costs $35, is available in black, white, orange, two shades of green, and red. Bioserie also offers bioplastic cases for iPhone 3G and 3GS, as well as the iPod touch and nano.
[via]

Play iPhone and iPad Games on Your TV With Griffin's PartyDock

The non-stop product leak service kindly provided by the FCC has delivered another gem today, with Griffin's iPhone and iPad "PartyDock" popping up for certification. If you can't get enough of plastic gaming accessories, your luck's in.

The PartyDock comes with four wireless controllers, which allow up to four gamers to play (Griffin-brand only) games on iPhone and iPad. If you think four people huddling around an iPhone screen is a bit of a crazy idea you're quite right—PartyDock logically also includes support for sending its video out to a TV through composite and component connections.

The FCC's PDF of the manual also revealed a URL for the games—but that's currently password protected, pending the official announcement. PartyDock apparently comes with three free ones pre-loaded for your rough approximation of fun—Midway Motors, Fishing Frenzy and Flippin' Frogs. [via]
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Tuesday, August 10, 2010

iPhone, BlackBerry killing mid-range phone market

Apple's iPhone and RIM's BlackBerry line are effectively strangling the market for mid-range phones, analysts at Deutsche Bank found in a new report. The parties now represent 2 thirds of all phone revenue but combined only catch up with about 10 percent of the market, leaving very little room for all the world but very low-end, high-volume devices. Korean companies are abiding the most as their focus on feature-laden but "dumb" phones that are nah longer selling as well.
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"We think the change that Apple has constrained on the industry continues to play out," the bank said. "Those mid-range characteristic phones used to be Samsung’s and LG’s bread and butter intersections upon which they built their operations. Those kinds of phones are vanishing from the shelves in the US, increasingly replaced by high-end smartphones subsidized down to mainstream prices."
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LG, Samsung and companies that had antecedently thrived in the mid-range, such as Motorola and Sony Ericsson, have lately found themselves accepting to switch to smartphones to stay profitable. Nokia is currently the market loss leader in sheer units, but its dependence on low-end phones has broke its profits and handed market share to Apple and RIM even in once secure commercialises, such as Europe.

Many of the better-selling phones in the US now cost between $100 and $200 with smartphone plans even on contract. Almost staple phones, meanwhile, are frequently selling for $50 or less and are sometimes free.

Saturday, June 12, 2010

iPhone 4 explodes on the scene, but how big a blast is it?

My battery’s at about 8 percent right now, so I ought to just punch up a Lightning Round-style recap of Apple’s WWDC keynote before an involuntary shutdown happens. (And I mean my own mitochondrial battery. Ideally, a technology columnist spends the 18 hours after a major industry keynote in a series of hot dinners and warm baths ... not racing from meeting to meetup before hopping on a redeye straight home.) Substantive comments will have to wait until I’ve had one in my hands for a full week. Until then: it’s a very Apple product. The feel of it in your hand and the interaction between your screen and the organs that interact with it (usually: your eyes and your fingertips) are features, not empty style. It’s thinner than you think and feels more solid…and the screen is worthy of a double-take. At 326 dots per inch, the iPhone’s “Retina display” has more detail than the human eye is capable of resolving, according to Apple. The folks who played with the iPhone in the media demo area tend to agree with that statement. By way of comparison, the Verizon Droid Incredible — my favorite Android phone — offers 240 dpi. But you don’t need to be a falcon to truly appreciate that level of detail. As a general rule, the iPhone 4 doesn’t use those extra pixels to cram more info onto that tiny screen. Text and buttons on the iPhone 4 are of the same size and scale as on an iPhone 3GS ... they’re just sharper and crisper, and the shadows and highlights in the UI are that much more subtle and effective. For now, though, all anyone can say is that in a room with perfect, Apple-controlled lighting, the screen looks fab. Camera Tricks My complaint about the massively-upgraded 8 megapixel cameras on the Sprint HTC EVO and the Verizon Droid Incredible were that the pictures they took weren’t really better then the 5 megapixel camera in the Google Nexus One phone, or even the iPhone 3GS’ 3-megapixel camera, necessarily. The iPhone 4’s camera represents a very Apple-like approach. They don’t care about numbers and feature lists. Their motive, as expressed in the keynote, was to get the iPhone take exceptional photos. So it’s just five megapixels. But Apple promises superior low-light performance and more natural, flattering lighting and colors. The bigger story is the camera’s video mode. The iPhone 4 shoots true 720p HD video. Well, that’s nice ... so does a Flip HD camera. Ah, but the iPhone also has a video light, and a variable-focus lens that can be adjusted even while video is rolling. And the Flip doesn’t have a full-featured video editor onboard, either. Apple has created an iPhone edition of their popular iMovie app. It can cut together video clips with an almost suspiciously-high degree of technical and creative flair, all on the phone itself: cuts, transitions, animated titles, animated maps that glom the location of clips and photos ... Yes, it’s a little ridiculous. You never see this level of polish on a phone app. Instead, the developer picks the features that are most relevant to (say) a guy standing at a bus stop, and builds a mobile app with minimal feature clutter. I won’t have an opinion of any kind on iMovie until I get to play with it for a good long while. I might never use iMovie; I can see myself wanting to wait until I get home and do my editing on a huge screen and a keyboard and a mouse. But at the same time ... video editing is such a drag. It’s a production. Literally. So I can just as clearly see myself spending part of my flight home reviewing the clips I shot on my iPhone, and then having a completely edited 720p video of my whole trip ready to show off by the time I land. It’s definitely bad news for one developer I spoke with right after the keynote. “I was hired by [big famous consumer video company name deleted] to write a video editor app for the iPhone,” he said. “I guess I’m out of a job.” Gyroscopes? The iPhone was already packed with sensors. iPhone 4 adds a digital gyroscope which allows iPhone software to get precise information about the device’s motion through space. Think “Wii.” The sauce for this hardware feature is a new iPhone OS Core Motion APIs, which allow a third-party app to get a very quick and easy fix on how the phone’s being handled. I’m intrigued by how a gyroscope can be exploited outside of its native arena of games. GPS can tell you what room a photo was taken in. But a gyro-enabled camera app can figure out exactly where and how you were pointing the camera and can then stitch together a complete 3D sphere of the whole room’s space, by assembling all of your shots in the right order and with the right spatial relationships. FaceTime: Cool? Absolutely. Open? Mostly. Revolutionary? Who knows. The final demo of the keynote was a demo of the iPhone 4’s forward-facing camera and the Apple software that makes it relevant. In demo form, FaceTime is the simplest videophone/chat software I’ve seen. You place a phone call and you’re video chatting. No account creation, no signin, no setup. But you could sense the excitement curve in the room going minus-delta once Jobs started talking details. It’s iPhone 4-to-iPhone 4-only and it only works over WiFi. Still, Jobs said that FaceTime would be available on 10 million devices by the end of the year. Er ... what? He didn’t elaborate. Later, he announced that Apple would be putting FaceTime forward as a proposed open standard for video calls. At its core, FaceTime is a bundle of existing open technologies for finding, negotiating, and establishing connections between two devices and streaming live audio and video in both directions. But the word “Open” begs for about ten followup questions. It could be “open” in the sense that any developer can support it on the iPhone. Or it could be “open” in the sense that any maker of any phone or any other digital device could implement FaceTime, and that all of these devices could then videochat with each other. I’ll say this: the industry needs a common standard like this one. Existing videochat defies casual use and we need a standard that makes the process as easy as a single button. But to make it into a truly effective cross-company standard, Apple is going to have to convince a lot of committees and companies that the time and the technology is right. Then they’ll move on to the tougher prospect of getting the general public interested in video chat as something more than a simple novelty Oh. I guess Apple has been supporting open software development on the iPhone and iPad all along, and we just never noticed. I thought this was one of the most significant comments of the whole keynote ... and Jobs just sort of threw it out there on his way to a discussion of the App Store. “We support two [software development] platforms at Apple,” Steve said. “The first one is HTML5. HTML5 is a fully open, uncontrolled platform forged and defined by widely respected standards bodies ... and it’s fully open. Anyone can write HTML5 apps and have them on the iPad, the iPhone, the iPod Touch ... and of course the Mac. The second platform we support is the App Store.”
And then he moved on. Interesting. I can’t recall Apple ever referring to HTML5 as a platform for developing and deploying apps. The potential is certainly there. Even Google — which lambasted Apple a few weeks ago for locking developers into a curated App Store in which the company controls the whole show — recently ported Doom II (the classic first-person shooter) to an HTML5 app that runs in any modern browser (Chrome or Safari). And despite the Popeye and Bluto relationship between the two companies of late ... elevating HTML5 to the status of a software development environment dovetails nicely with Google’s initiative towards moving apps off of the desktop and into the cloud. But there it is: a statement that puts HTML5 app development on the same level as building native apps for Mac OS and iOS 4 — Apple’s new name for the OS powering the iPhone and iPad. And incidentally it gives Apple developers reach into Windows app development, thanks to Apple’s multiplatform Safari browser.
It’s tempting to see this as a throwaway line ... something designed to give Apple a response to outside complaints about the company’s tight control over third-party apps. I suspect it’s more than that. Even if all Apple is doing is pointing a certain kind of developer to the vacant acres of scrub bush just outside the glittering city limits and inviting him or her to turn that land into whatever they want it to be ... that’s a positive thing for iPhone and iPad users. The true upshot of all of this — plus iPhone OS 4, which we saw previewed back in April — won’t really be proven until June 24, when the iPhone 4 ships and real-world hands-on experience can final begin. It’ll run you $199 for the 16 gig model and $299 for the 32 gig version, and it’ll be available in both Darth Vader Black and Imperial Stormtrooper White. One thing we know for sure after the keynote: Gizmodo blew it. No kidding: they paid $5000 for this phone under sketchy circumstances. They had this phone in their hands six weeks ago. They even disassembled this phone. And yet they didn’t figure out that the iPhone 4 uses the same CPU as the iPad? They concluded that the back was plastic instead of glass, that frame was aluminum instead of stainless steel? And how did they not figure out that the steel frame itself was serving as the iPhone’s two antennas? All they did was note its three weird gaps. So: they spent five grand. The cops seized all of the reporter’s computers, and Gizmodo might still face criminal charges. Many journalists would consider that an acceptable trade if they’d gotten any actual news out of this whole adventure. Alas, Gizmodo didn’t. If Gizmodo had masterminded Watergate, the burglars wouldn’t have gotten caught breaking in and trying to illegally wiretap the headquarters of the Democratic National Committee. They would have gotten caught breaking in and trying to use the DNC chairman’s electric shoe-buffing machine.
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Thursday, July 30, 2009

Competitors conspire with Google Android against Apple's iPhone

Apple is currently king of the smartphone world. The iconic iPhone has doubled in market share since 2008, rising to 10.8 percent in the first quarter of 2009 from 5.3 percent in 2008, according to Gartner.

But Apple may be in for a Microsoft moment. Just as a steady stream of well-heeled competitors like IBM, Red Hat, and Oracle are aligning themselves with Linux as a way to undermine Windows in servers and desktops, so, too, are crowds starting to form around Google's open-source Android in the smartphone market.

Linux: the bete-noir of proprietary operating system vendors.

Samsung, LG, Motorola, and others are placing increasing stakes on Android. Indeed, BusinessWeek reports that Motorola has "one bullet left in its gun" and this bullet is Android. It can't afford to let the "iPhone killer" draw blanks. "Motorola's handset business depends on Android," as ZDNet's Larry Dignan suggests.

Importantly, Android is growing in the area that defines the iPhone's success more than anything else: applications. BusinessWeek's Stephen Wildstrom says that "Android is now a contender" in large part due to its growing array of third-party applications:

The Android Market is surprisingly well-stocked, considering the relatively small number of Android phones in use....[W]ith support from Google and from handset makers desperate to come up with something that can mount a serious challenge to the iPhone, Android could become a major player.

And not a moment too soon. With Apple iPhone margins as high as 60 percent by some estimates, the market already seems ripe for an open-source competitor to bring prices down while improving choice. I love my iPhone, but as Android-based phones become smarter and slicker, I just might change camps. As with Linux in the server market, the smartphone industry is filled with second-place competitors. Most of these have a strong interest in banding together behind a Linux-based solution, in this case Android. It may take a soup-to-nuts, integrated solution like the iPhone to create a market, but it takes an open-source solution like Android to foster choice and lower costs.
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Tuesday, July 14, 2009

iPhone SDK, OS 3.1 beta updates available

Apple has released the second beta versions of both the iPhone SDK 3.1 and iPhone OS 3.1 to registered iPhone developers. Notes for the new beta of iPhone OS 3.1 do not show any apparent changes from the first beta release, which included non-destructive video editing, support for Voice Control over Bluetooth, and new modem firmware and AT&T profiles. The first 3.1 beta release of the iPhone SDK offered updated OpenGL and Quartz APIs; no major changes are indicated in the release notes for the updated SDK. iPhone OS 3.1 and iPhone SDK 3.1 beta 2 are now available
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Sunday, June 21, 2009

Best iPhone Apps for Dad

Dads may be sweet and uncomplaining, but they're also impossible to buy presents for. But if your dad has an iPhone, we've got you covered with our guide to the perfect apps for fathers of all ages. Some are even free. Not that you need to tell him that.

GolfCard


Does your dad hit the links? Maybe with his socks pulled up to the knee? His fashion sense may be irredeemable, but teeing off with GolfCard can up the cool factor a bit. This app keeps track of scores and analyzes trends in a player's game by comparing it to previous rounds. Find local greens with the GPS range finder and track ball distance too. When the round is over, he can email his scores to everyone he just played with or upload them to the golf social networking site, Oobgolf.com. (GolfCard, $7.99)

iHandyCarpenter

iphone iHandyCarpenter
There's no need to wear a bulky tool belt anymore since this app comes complete with five different tools that fit in the palm of your hand. Use the bubble level to verify if your floor tile installations are flat or recently hung pictures are remotely even, and try out the protractor for planning bathroom renovations and roofing projects. There's no Allen wrench, so don't expect any help setting up that IKEA bedroom set. (iHandyCarpenter, $1.99)

GasCubby

iphone GasCubby
Download GasCubby to track gas mileage and vehicle upkeep. Dad can enter in the price he pays per gallon, total gallons used and overall cost. Then the app calculates the trip's MPGs and overall efficiency. Chart this information over time to see where money is being wasted or saved and email the data to your home computer to set up reminders for regular maintenance appointments. (Gas Cubby, $9.99)

Grill Guide

iphone Grill Guide
All dads think they're masters of the grill, but most need help—help that they will never ever ask for. Download the iPhone's Grill Guide and your dad can quietly measure the thickness of a chicken breast or rib eye steak with the digital ruler, and then look up how long the meat should be grilled for and at what temperature. There are ninety-five foods on file including ground lamb, salmon and even fennel and pumpkin. (Grill Guide, $.99)
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Wednesday, June 17, 2009

Classic puzzle-based to the iPhone

Myst was originally released in 1993. And so forth became a huge hit with critics and gamers alike. Up until 2002 the puzzle-based adventure game held the record for the best-selling PC game ever; today, it’s still ranked among the classics.
Now the venerable game from Cyan Worlds is back, just a touch away in the form of Myst for the IPhone and IPod touch. Those who remember playing Myst on their desktops are in for a nostalgic trip back to the game’s haunting and mysterious world. If you’ve never played Myst before, you’ll find it unlike any other game, complete with mystery, puzzles, a rich backstory, and immersive graphics and music.

Myst is a first-person adventure through a beautiful and highly engaging world. When you start the $6 game, you’ll find yourself on a seemingly deserted island with no backstory or specified goals. It’s adequate to you to explore and find clues to what’s advancing. Traveling around this interactive world, you’ll find many items and puzzles that will reveal more of the story and even transport you to other ages to continue your quest.

As you explore and uncover secrets of the island’s history, you soon find yourself fully engrossed in the plot. Within the realm of Myst, you're presented with decisions which will affect the game’s ending. Different choices will produce different outcomes, which makes the game extremely replayable.

You travel through the world of Myst by tapping on a location in the distance; the onscreen picture cross-fades into an image of your destination. Myst features very little animation, with most of it consisting of levers to pull or objects to move.

The game’s graphics are really beautiful, prompting you to see what’s around the next corner, while the music and sounds help to fully immerse you into afresh and intriguing world. At any time you are able to save your current spot in the game by dragging and dropping it into among four empty bookmark slots.

Myst is not a fast-paced action game, and there are no physical enemies to fight or chances of dying. Instead, it's a relaxing-yet-challenging game of discovery, exploration, and abstract thought. If you like playing at your own speed while solving puzzles and riddles, then you’re sure to enjoy Myst. On the other hand, if you've a touch of ADD or just prefer fast-paced action, this may not Hans Bethe game for you.

Overall, this port of Myst to the iPhone and iPod touch has remained extremely faithful to the original game—it looks even better than you may remember ascribable the iPhone’s high-resolution screen.

Myst is a rather large download of 727 MB and you’ll actually need 1.5GB of free space to install it. Considering the many hours of intriguing play and the depth of its plot line, Myst should be a welcome addition to your iPhone or iPod touch.

Myst keeps going any iPhone or iPod touch running the iPhone 2.2.1 software update.
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Live Baseball Games to the iPhone

On Wednesday, Apple promotes the iPhone with the 3.0 version of its OS. The new era coulded with a home run.

MLB.com, which deals the popular At Bat application for the iPhone and iPod Touch, stated it will add live feeds of a few games for no another charge, at the least for at once.

Owners of the $9.99 application program will at the start get to see two games every day, chosen by MLB.com. (The games are subject to local blackout restrictions—and your iPhone, remember, knows where you're.) Wednesday’s 2:20 p.m. game between the Cubs and White Sox will be the first to be streamed live on the At Bat application program; the Tigers-Cardinals game at 8:15 p.m. will follow.

MLB.com says it plans to roll the entire slate of games as the season progresses. Presumably it will make users pay to watch some games, using the new ability of iPhone developers to charge users for content within applications. The company says it accepts not yet fixated a price.

The video will act regardless of whether an iPhone is connected to a wireless local area network network or a 3G network. MLB.com says its hosts will detect the strength of the phone’s connection and adapt the quality of the video accordingly. (It should be interesting to see the quality of the video over AT&T’s sometime spotty network.) The application also has DVR features, so users can pause and rewind live games from their device.

The implications of MLB’s move are significant. Live television on mobile devices has been slow to take hold in the U.S., as channel aggregators like MobiTV tried to recreate the cable model in the wireless ecosystem. Content owners themselves, using mobile applications to offer their video a la carte to the people who are willing to invite it, coulded more traction.
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iPhone game maker Ngmoco taps former Sega president

Ngmoco, publishing of hit games for the iPhone and iPod touch, has named Simon Jeffrey to the post of Chief Publishing Officer for its newly created Plus+ Publishing group.

Ngmoco’s catalog of titles include games like Rolando, Star Defense, Dropship, Topple, Word Fu and more. The company has emerged as among the leading new brands created in the wake of the launch of the App Store. Ngmoco was founded by former Electronic Arts (EA) exec Neil Young.

Jeffery previous was president and chief executive officer of Sega of America, where he oversaw publishing and product development activities. Anterior to it, Jeffery was president and COO of LucasArts. In all, he's 22 years of experience in the game industry.

Plus+ Publishing is afresh initiative from Ngmoco recently intimated by Young on a presentation at Apple’s global Developer Conference (WWDC). It leverages mixer networking capabilities that Apple has made for iPhone OS 3.0, which will be released to the world on Wednesday. More contingents about the new Plus+ Network are asked to emerge over the summertime.

Saturday, June 13, 2009

AT&T's iPhone 3G S pre-orders sell out, 7-10 day wait

AT&T has reportedly sold out of its iPhone 3GS pre-orders. A new report indicates that AT&T retail stores have been instructed to tell all customers who pre-order the device on Saturday, June 13th or later that they will have to wait "7-10" days before they can fulfill the pre-order--which will be sometime after the official launch on June 19th: "Only preorders placed [on] Friday, June 12, 2009 or earlier are expected to arrive in time for the 7:00 a.am. opening on Friday, June 19th, 2009. Customers will receive an email notification when their new iPhone 3G S has arrived and is available for pickup."

Boy Genius Report notes, however, that AT&T retail stores, which open early on Friday, will have some stock for those willing to wait in line to make the purchase. AT&T, however, is encouraging customers to continue using the pre-order process as it will "guarantee that they receive their iPhone 3G S as quickly as possible."
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iPhone 3G S arrives on June 19 in 16GB, 32GB flavors

Apple has officially taken the wraps off the third incarnation of the iPhone. Dubbed the iPhone 3G S, it will come in 16GB and 32GB flavors for $199 and $299 respectively, with the current 3G model available unchanged for $99. The iPhone 3GS will be available on June 19; iPhone OS 3.0 will arrive two days before that, on June 17.

Those in the US, Canada, France, Italy, UK, and Spain will be able to get their hands on the new iPhone on the 19th. The iPhone 3G S will gradually be introduced worldwide as new countries are added every few weeks. Keep in mind that those prices are with AT&T contracts; "naked" iPhones will run $499, $599, and $699 for the 8GB, 16GB, and 32GB models respectively.
The software

In addition to a number of features we saw at the iPhone OS 3.0 event earlier this year, like MMS, Push Notifications, Spotlight, and expanded language support, Apple SVP of iPhone software Scott Forstall also showed off the new video downloading features of iTunes, confirming previous rumors of this feature.

He also gave an impressive demo of a "Find My Phone" feature. This feature allows a user to log in to MobileMe to locate a lost iPhone using geolocation. Further, said Forstall, "If you lose your phone, you can send it a message from online or your home phone—it'll play a sound whether or not you left it in silent mode." The sound will allow you to find it in your house, or if you left it at a restaurant, for instance, help a waiter find it. And, if the phone is truly lost, you can send the phone a wipe command remotely using MobileMe—keeping your personal data safe from thieves.

Forstall also discussed iPhone OS 3.0's support for MMS messages to send multimedia messages as well as tethering an iPhone to a laptop to use it as a 3G modem. While he noted that 29 of the carrier partners will support MMS messaging at launch, the audience was noticeably upset about AT&T delaying support until later this summer. The audience loudly booed, however, when it was announced that AT&T was not one of the "lots" of carriers supporting tethering.

Forstall then demoed an improved version of Mobile Safari. The version included in iPhone OS 3.0 will execute JavaScript three times as fast as the current version. It will have HTML 5 support, including offline storage and support for streaming audio and video. HTML 5 audio and video support will also include automatic selection of the appropriate bitrate to use for streaming based on network speeds. Autofill can optionally remember usernames and passwords for logging in to your oft-used websites.

Like the iPhone OS 3.0 event this spring, a parade of developers were brought on stage to demo apps using iPhone OS 3.0 features. GameLoft showed off racing game Asphalt 5, ScrollMotion showed downloadable textbooks, TomTom demoed—to great applause—a GPS navigation app, ngmoco showed off its sci-fi tower defense game Star Defense and its additional level add-ons, Pasco demoed collecting science data using its sensors and its Spark app, Zipcar showed an app for reserving cars on its car-sharing service with integrated Google maps, and Line6 showed off a control app that can control its line of DSP-based amplifiers.

iPhone OS 3.0 will be available to all previous iPhone and iPod touch users worldwide beginning Wednesday, June 17. Developers attending WWDC are being treated to a 10-day head start on the rest of us and being given a GM version of iPhone OS 3.0 today.
The hardware

For those that have been waiting on edge for new iPhone hardware, the keynote did not disappoint. Phil Schiller came on stage to announce the iPhone 3G S—with the "S" standing for "speed." It will have the same physical form factor as the current iPhone 3G, so all the rumors of black bezels and rubber backing weren't accurate. But most of the rumors of hardware improvements were.

The improved processor (and possible RAM) will speed up most applications as much as two to three times, and will also introduce support for OpenGL ES 2.0, bringing significant improvement to 3D graphics. It will support HSPA data speeds of 7.2Mbps where available. Additionally, it will support a number of new features like built-in hardware encryption for data security, a digital compass, and Nike+ for logging running workouts. Accessibility has been improved with VoiceOver—which can read aloud text on screen—and high contrast screen settings.

Apple has also added a much-requested feature: voice control. Voice control can be used to dial contacts by simply saying "dial" and then a contact's name. While that feature has been available on a number of other phones for some time, it's still a welcome improvement. The control feature also works with the iPod app to control playback. It can even activate the iPod's Genius feature when a users simply says "play more songs like this."

Perhaps the most universally appreciated update comes in the form of vastly improved camera hardware. The new camera has three megapixels for an improvement in detail and color accuracy, as well as an autofocus lens for much-improved sharpness. The Camera.app software also has a number of improvements, including improved auto exposure and white balance, improved low-light sensitivity, and a "tap to focus" feature, which allows the user to simply tap on an object on the screen to change the camera's focus point. The autofocus can switch into an auto "macro" mode, allowing the camera to focus as close as 10 cm.

Furthermore, the camera supports video recording, as previously rumored. The iPhone 3G S is capable of recording 640x480 resolution at 30 fps with audio. The Camera app will allow basic editing along with recording, and it will store all the videos along with the stills in your library.

In addition to (or perhaps in spite of) the hardware improvements, the iPhone 3G S will also have improved battery life. Schiller quoted nine hours of WiFi use, 10 hours of video playback, 30 hours of audio playback, 12 hours of 2G talk time, and 5 hours of 3G talk time. That's an impressive feat considering nearly everything in the iPhone 3G S operates at a faster speed.

If all these improvements have you pumped to pick up the new iPhone 3G S as soon as possible, you won't have much of a wait, given the June 19 launch. Both of the new versions will come in black and white, and Apple is keeping the iPhone 3G around in an 8GB configuration to offer at $99 with contract—"to reach even more customers," said Schiller.
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iPhone 3G S: What you need to know

If the calendar is about to flip over to summer, it must be time for Apple to roll out another smartphone. Just as summer 2007 saw the release of the original iPhone and last summer brought us the iPhone 3G, this year, we’ve got a new model to obsess over—the iPhone 3G S.

And we won’t have long to wait before this new phone winds up in our hot little hands. Apple announced the iPhone 3G S during Monday’s Worldwide Developers Conference keynote; it plans to release the iPhone 3G S next Friday, June 19.

Can’t wait until then to find out all you can about the iPhone 3G S? We’ve perused Apple’s product pages, talked to company executives, and made some educated guesses about what you can expect from this latest addition to the iPhone family.

How is this iPhone different from the iPhone 3G?

Well, there’s an “Sâ€

Actually, as far as Apple is concerned, the S is more than just a humble naming convention. “The ‘S’ simply stands for speed,” Apple senior vice president for worldwide product market Phil Schiller told the WWDC keynote audience, and as far as the company is concerned, that’s the main selling point for the iPhone 3G S.

According to Apple, this is the fastest iPhone yet—up to two times faster and more responsive than the iPhone 3G. Specifically, Apple says that apps will launch faster and that it will take less time to jump between apps, say, by clicking a link in an e-mail to open a Web page in the mobile Safari browser. Speaking of browsing, Web pages should render faster on the iPhone 3G S, too.

How much faster? During the keynote, Schiller quoted a few numbers—loading a game was 2.4 times faster on the iPhone 3G S than on the iPhone 3G. Viewing attachments was 3.6 times faster. Loading the NYTimes.com Web page was 2.9 times faster. And so on. Of course, we’ll have to wait until the new phone ships to verify these numbers or confirm if the improved performance is that noticeable.

How did Apple boost performance?

The company isn’t really saying—it tends to be rather tight-lipped when it comes to the iPhone’s innards. But we’re reasonably confident that the iPhone 3G S sports a faster processor than its predecessor and that its operating system has access to more RAM. There could be changes to the display circuitry, too, which would account for Apple’s claims that the iPhone 3G S offers a better gaming experience.

According to T-Mobile in the Netherlands, which appears to have accidentally posted the specs for the iPhone 3G S, the latest version of the phone includes 256MB RAM, up from 128MB on the iPhone 3G, and a 600MHz processor. That would be an improvement from the 412MHz version found in the iPhone 3G.

You said “a better gaming experience”—how so?

The graphics should be more responsive. “A faster better, quicker, snappier experience,” is how senior director of worldwide iPhone product marketing Bob Borchers put it to us. For starters, Apple says the new iPhone supports Open GL ES 2.0, the latest 3-D graphics API for mobile devices. But the graphics hardware itself also appears to be significantly improved. The graphics processor is reportedly the Imagination Technologies PowerVR SGX, a powerful mobile chip that takes advantage of Open GL ES 2.0 to provide advanced shading and rendering capabilities. The result is an iPhone that, according to some developers, will rival dedicated gaming handhelds.

OK, so what else is different?

Just looking at the surface, not all that much. In fact, we’re wiling to bet that if we set an iPhone 3G S next to an iPhone 3G, you’d be hard-pressed to tell which is which—at least until you flipped the phones over. Then, you might notice that the “fine-print” writing on the back of the phone—you know, the part that lists the phone’s capacity and tells you that it’s designed in California and assembled in China—is now color-matched to the silver Apple logo. The screen is covered with a new oil-resistant, or oleophobic, coating, making it easier to wipe off fingerprints. We watched an Apple executive take an iPhone 3G S and wipe it off with his shirt sleeve, something that wasn’t too effective in removing smudges with earlier models.

Then again, physical changes usually aren’t the focus of these iPhone updates. Apple puts its effort into upgrading the software features offered in new phones.

What are the new features in the iPhone 3G S that aren’t in the iPhone 3G?

The iPhone 3G S has a few features that you won’t find in previous models. Just as the iPhone 3G added the ability to figure out your location via GPS (Global Positioning System) satellites, the iPhone 3G S lets you know which direction you’re pointing in via a built-in compass. The iPhone 3G could figure out which direction you were moving in by tracking you via GPS, but the iPhone 3G S will know your orientation even when you’re still. This is useful for maps and GPS applications (and Boy Scouts, presumably). Who knows what clever iPhone app developers will come up with to take advantage of knowing when your iPhone is spinning and when it’s still.

In addition to a new built-in Compass app, compass features are integrated into the Maps app. In Maps, tap the current location button to display where you are on the map—that’s a feature you’d find with the original iPhone, the iPhone 3G, and even the iPod touch. But tap the location button again, and the map will re-orient itself to the direction you’re facing. Turn east, and Maps will rotate to that direction. It should make navigation much easier.

This iPhone also supports voice control. You can now dial the phone by holding down the Home button for a couple of seconds and then commanding your iPhone to dial Joe Blow (or any other contact in the iPhone’s Contacts list). You can also speak a phone number instead of a name, and Voice Control will dial that, too.

In addition, you can ask your iPhone 3G S to play music—specific songs or playlists, for example. Say “Play ‘Know Your Enemy,’” and the iPhone 3G S, after repeating your command back to you, will begin playing Green Day’s latest single. You ask the phone what song is playing, and it will tell you the title and artist; you can also invoke the phone’s Genius feature by saying “Play more songs like this,” to play songs similar to the one you’re currently listening to. Voice Control supports 21 languages.

Apple has also included Nike+ functionality in the iPhone 3G S. This means that—as with the second-generation iPod touch—you don’t need to attach a Nike+ dock-connector dongle to your iPhone to use it with a Nike+ sensor in your running shoes; the receiver is built into the phone (and the Nike+ app is pre-installed).

Those worried about security will be happy—perhaps even excited—to learn that the new iPhone also includes hardware-based encryption of all data on the iPhone. Combined with the new wipe-it-clean option of Find My iPhone and encrypted iPhone backups in iTunes, this means that unless you leave your iPhone unlocked without a password, your data is safe from all but the most skilled thieves.

I’ve heard that the camera is better in the iPhone 3G S. Is that true?

Yes, the iPhone 3G S’s built-in camera is definitely better than what you found on previous iPhone models. It’s got three megapixels of resolution, up from two megapixels in previous models. And this camera has the ability to auto-focus. Apple also says that the quality of the images it takes are generally better than the previous model, including vibrant colors and better low-light performance, and that the camera can shoot much faster than the one on previous iPhones. If you’ve used the camera on the existing iPhones, you know that’s setting the bar pretty low.

A cool new software feature in the Camera app is “tap to focus,” which lets you select what the camera focuses on. By default, the camera focuses on whatever object is in the center of the display, but if you’d like to focus elsewhere—say, an object in the background—just tap on the object on your iPhone’s display. The camera not only changes the focus but also adjusts the exposure and white balance, as well. The camera also includes an auto-macro mode, allowing you to get very close to the objects you’re shooting—a major failing of previous iPhone cameras.

So can this iPhone finally shoot video?

Yes, the iPhone 3G S’s camera can do one other thing you couldn’t do on an iPhone 3G or original iPhone—shoot movies. To be specific, that’s 30fps VGA video, which you can shoot in either portrait or widescreen orientation. You use the same Camera app, which on the iPhone 3G S features a simple Still/Movie switch. In Movie mode, you start recording by tapping on a red record button that’s in the exact same spot as the button that snaps still images; tap the button again to stop recording. Video is saved in the iPhone’s camera roll, alongside your photos. The video-recording mode provides the same auto-focus, -exposure, and -white balance features you get when shooting stills. And yes, when you shoot video you also capture audio through the iPhone’s microphone.

Once you’ve shot your video, you have the option to trim the beginning and end of a clip by tapping on the video to summon on-screen controls and then dragging the start and stop points with your finger. Preview your edit by tapping Play; if you like what you see, tapping the trim button saves the changes. You can then share your clips with the world via e-mail, MMS (when AT&T supports it), a MobileMe Gallery, or direct upload to YouTube.

How much does the iPhone 3G S cost?

The answer to that question is not as straightforward as you might think. The price Apple touts for the 16GB iPhone 3G S is $199; a 32GB model costs $299. And if you don’t already have an iPhone—or you aren’t otherwise an AT&T customer using a subsidized phone—that’s the price you’ll pay. If you are a current iPhone owner, though, the situation gets a little trickier because of your service contract with AT&T. How far along you are in your two-year contract—and what model iPhone you use—will determine exactly how much upgrading to an iPhone 3G S will cost you.

The basic rules in the U.S. appear to be: If you purchased the original iPhone, you’re immediately eligible for “new customer” pricing (otherwise known as Apple’s advertised $199 and $299 prices). If you purchased the iPhone 3G, AT&T subsidized the cost of that phone via the two-year contract you signed, so you don’t get the lowest price. However, if you purchased the iPhone 3G more than a year ago—and remember, it hasn’t quite been a year since the iPhone 3G’s debut—you should be eligible for AT&T’s “early upgrade” price on the 3G S: $299 and $399 for the 16GB and 32GB models, respectively. So if you bought the iPhone 3G on opening day (July 11, 2008), you’ll be able to buy the 3G S at a partial discount on July 11, 2009. (Note that this will require you to extend your AT&T contract until two years from the new purchase date.) If you purchased the iPhone 3G more recently, the prices are $399 and $499. Oh, and you’ll also have to pay an $18 “upgrade fee” regardless of which price you’re eligible for.

But wait, there’s more! It’s also possible to pay AT&T’s $175 early-termination fee to cancel your current contract and then start over with a new contract, paying a lower price for the iPhone 3G S along with a $39 activation fee; however, there’s no requirement for AT&T to treat you like a “new” customer, so this approach is risky. (Plus there’s a chance you could lose your phone number.)

That seems simple enough, right? Unfortunately, the real-world experiences of Macworld’s editors and readers indicate that the situation isn’t quite this straightforward. AT&T uses an internal formula based on numerous factors, including your tenure as a customer, your billing plan, and your bill-paying history, to determine which upgrade price you’re offered. We’ve seen all sorts of different prices when various members of our staff and their friends and relatives have punched in their phone numbers on Apple’s Web site. You won’t know what deal AT&T is offering you until you ask.

Can you explain the pricing of this phone? I got a subsidized phone last year, but am not eligible now. Can I cross-upgrade and give my 3G to my wife? If I’ve got an original iPhone, do I have to pay the higher upgrade price? What are AT&T’s 3G S rate plans? And do I need to upgrade at the AT&T Store, the Apple Store, on the web, or somewhere else? Help!

The pricing of the iPhone 3G S has engendered a lot of strong feelings, and understandably so. We will be devoting more coverage to this issue in the days ahead. The short version of the story is, when you buy a subsidized iPhone in the U.S., AT&T is actually paying part of the cost of that phone directly to Apple. AT&T gets that money back via your phone bill over the course of a two-year contract. If you want to get a new phone within the contract period, AT&T hasn’t had a chance to recoup its investment in your last phone, and things get complicated. We hope that AT&T will be working hard in the next week to better communicate what customers’ options are.

We assume that if you’ve got a family member who is eligible for a full upgrade, AT&T will find a way to let you transfer the remaining portion of your iPhone 3G contract commitment to that person and let you do a regular upgrade to the iPhone 3G S. Or swap SIM cards after the fact. Or something. Perhaps we’re too hopeful about AT&T, but given the massive amount of iPhone users on AT&T’s network, we think the company will realize that allowing iPhone fanatics to upgrade in as many different ways as possible will only help its business. We shall see.

The good news about the iPhone 3G S upgrades is that they seem to be much more widely available than in the past. You seem to be able to upgrade via either Apple or AT&T’s Web sites, or either company’s retail stores.

I’ve already got an iPhone. Should I upgrade to this one?

It depends on a variety of factors. If you have an iPhone 3G, you’re not going to get the special $199 and $299 prices that Apple is touting, at least not for a while. That makes the upgrade a lot less appealing. And getting an iPhone 3G S means committing to another two years of AT&T service in the U.S.

If you routinely make calls when driving, the iPhone 3G S’s Voice Command feature may keep you from driving your car into a tree, by allowing you to call while keeping your eyes on the road. For many people that will be the feature that sells the phone.

But there’s one vitally important thing you should keep in mind: Many of the features Apple touts in its iPhone 3G S guided tour—including copy and paste functionality, MMS support, the new Voice Memos app, and search capabilities—are part of the iPhone 3.0 software update, which is available to all iPhone owners for free starting this Wednesday, June 17, though not all features are available to owners of original EDGE iPhones, such as MMS. (iPod touch users will have to pay $10 to upgrade to 3.0.) So if those features are more appealing to you than the improved camera, new compass, and Voice Control feature, you’re probably better off sticking with your current phone.

The upgrade story from the original iPhone is a bit stronger. Owners of original iPhones will likely be able to upgrade at the lowest prices. You’ll gain GPS and access to the much faster 3G data network, as well as all the new iPhone 3G S features we detailed above. And the iPhone 3G S will offer you at least twice as much storage space as you’ve got now—and imagine how spacious it will feel if you go from a 4GB original iPhone to a 32GB iPhone 3G S!

So which new features are exclusive to iPhone 3G S?

Good question. From what we can tell, here’s a complete list of features that are found only on the iPhone 3G S; in other words, you won’t get them on your iPhone 3G by installing the iPhone Software 3.0 update:

* The faster processor, more RAM, and new video circuitry
* Improved battery life
* The improved camera hardware
* Video recording, trimming, and sharing
* The digital compass
* Voice Control
* Accessibility improvements
* Built-in Nike + iPod support
* HSPA7.2 compatibility
* Open GL ES 2.0
* Hardware encryption
* Environmental improvements

Will existing accessories and cases for the iPhone 3G fit the iPhone 3G S?

Given that the form factor hasn’t changed at all, cases should fit. It also appears that any dock-connector or headphone-jack accessory that works with the iPhone 3G will work with the iPhone 3G S. On the other hand, Apple has whipped out a surprise or two in the past related to new capabilities (as well as limitations) of the dock connector port, so we can’t swear all dock-connector accessories will work. But the most likely scenario is that all existing accessories will work with the iPhone 3G S.

And don’t forget that one of the cool new features of iPhone Software 3.0 is the capability for iPhone software to work directly with hardware accessories. All iPhones and iPod touches should gain this functionality through the 3.0 software, but since the hardware differs between the models, we don’t yet know if there will be hardware accessories that work with the 3G but not the 3G S. (We’re pretty sure there will be accessories that take advantage of new hardware features of the iPhone 3G S—such as the digital compass—and thus won’t work with other models.)

When will the AT&T network support the new high-speed 7.2 HSPA network that the iPhone 3G S supports?

According to Macworld contributor Glenn Fleishman’s story explaining 7.2Mbps networking, AT&T claims that the network will start appearing on cell towers “later this year.” However, the full upgrade of AT&T’s 3G network won’t be complete until 2011.

No other iPhone can do Voice Control. What allows the iPhone 3G S to pull it off?

We don’t know, but we’re guessing that the additional processor speed and RAM of the iPhone 3G S are what enables it to perform voice-recognition tasks, and that previous models just don’t have the power to do that reliably.

I love flash. Will this new phone run Flash? And does its camera have a flash?

Adobe would love for Flash to run on the iPhone, but Apple has demonstrated no interest. The iPhone still doesn’t run flash.

The iPhone 3G S’s camera does not have a built-in flash (just like the camera on previous iPhone models didn’t have one). Given the new access that app developers have to the dock connector, perhaps some clever developer will find a way to trigger an external flash unit attached via that port. We’ll see.

Hey! I bought an iPhone 3G on May 9. Can I turn it back in for an iPhone 3G S?

Yes, if you bought an iPhone 3G between May 9 and June 19 you can return it for a restocking fee and replace it with an iPhone 3G S.

How does the battery life compare to the iPhone 3G?

Apple says the battery life for the iPhone 3G S is longer than what you’d get from the iPhone 3G. Specifically, the company is promising nine hours of Internet access on Wi-Fi, 10 hours of video, 30 hours of audio playback, and 12 hours of 2G talk time. The five hours of 3G talk time on the new model is consistent with the estimated talk time of the previous iPhone 3G.

Can we stream live video?

Depends on what you mean. Can you stream video you’re taking on the iPhone 3G S? We don’t think so, though who knows what third-party apps might be able to accomplish? It’s not included in the camera’s basic functionality. The iPhone 3.0 does offer app developers access to streaming functionality, meaning you should be able to watch live video more readily on the iPhone in the future. But out of the box, no, live video isn’t part of the base iPhone 3G S experience.

Will the iPhone video recorder be on par with the Flip-type cameras?

It’s early days yet so we don’t know how the iPhone’s camera will work in low light. We do know, however, that it shoots standard-definition video only. Many (if not most) of the current generation of pocket camcorders shoot 720p high-definition video.

Does it support A2DP and AVRCP?

The iPhone 3G S—as well as the iPhone 3G with the iPhone Software 3.0—support A2DP, which lets you stream stereo audio over Bluetooth—for example, to headphones or speakers. It’s not yet clear if either model will support AVRCP, a feature of Bluetooth that lets you control audio and video devices over Bluetooth.

Is A2DP for all system audio, or app specific? In the Tom Tom app, can I still use a headset for hands-free?

We’re anxious to get our hands on the iPhone 3G S hardware to test this, but in the meantime, iLounge provides a summary of A2DP functionality based on the latest developer release of iPhone Software 3.0 and an iPhone 3G.

Will the iPhone 3GS charge via FireWire again? (Hey, FireWire is back on the MacBook Pro.)

Dare to dream, but almost certainly the answer is no. Apple switched to the USB-only method of charging in order to reduce the amount of circuitry on the interior of its devices. Accessories have been updated to use this new method. There’s probably no going back.

Can Voice Control on the 3G S be used with Bluetooth headsets?

Voice Control is triggered by either holding the Home button down or holding down the button on your iPhone headphones. When we asked Apple executives if other devices such as Bluetooth headphones and car kits would be able to access Voice Control, they suggested that the makers of those devices would find a way to trigger that same action. That’s not exactly a yes, but it’s an encouraging sign.

in a sentence, what does the S get me?

Speed, swagger, sleek, sexy, sense-of-direction, and sinematography. It’s possible that we made that last word up.

Will the compass and GPS work even when there is no cell signal?

Yes. As long as you’re on Earth and Earth still has its magnetic field, the compass will work, though if you’re standing near a giant magnet, you might get skewed results. And although the iPhone tries to use cellular signals to speed the acquisition of your location (a process called “assisted GPS”), if you’re out in the backcountry and you give your iPhone enough time to find all the satellites in the sky, it will be able to pinpoint your location. (It won’t, however, be able to display it on a map unless you’re using an app that includes pre-loaded maps. The good news is that there are a few of those now and a lot more on the way, including both turn-by-turn direction apps and apps more oriented toward hiking and mountain biking.)

I want to know if Apple will have a separate App Store for the 3GS apps, since they will have different features.

Apple hasn’t said anything about this. We’re guessing that two things will happen: Developers will write apps that simply behave differently on the different devices, and eventually the App Store will add some sort of compatibility filter that makes it clear that certain apps only work on certain devices.

How many minutes of video can the 32GB iPhone GS hold?

By our back-of-the-envelope calculations, about a zillion. Seriously, it will depend on how much media you’ve already got loaded on the device. But a lightly-loaded 32GB iPhone should be able to capture hours and hours of standard-definition video.

Will my old, deactivated iPhone 3G still work without AT&T service as an iPod touch?

Yes.

About that oleophobic coating: Will it prevent me from using protective films for the screen, or all-over treatments like InvisibleShield or BodyGuardz?

Great question, and one for which we don’t yet have an answer. Zagg, makers of the InvisibleShield protective coverings, told a Macworld reader that it’ll be testing its products with this new screen as soon as it get its hands on the iPhone 3G S.

Thursday, June 11, 2009

Where and When You Can Get the iPhone 3G S

The line starts here: Both Apple and AT&T have announced details on where, when, and how to get a shiny new iPhone 3G S, when the device starts shipping on June 19.

AT&T stores will open at 7 a.m. on June 19, and the carrier is already taking pre-orders for the iPhone 3G S on its Web site and in stores. Customers who pre-ordered their iPhone (either online or at a store) can join the line at 7 a.m. on June 19 at AT&T stores, where they will receive priority processing until normal business hours.

A second line will be dedicated to customers whom have not pre-ordered their iPhone 3G S, and they will be able to enter the stores only at normal business hours. Then, the two lines will be merged, but priority will still be given to customers who pre-ordered. This whole process is done on a first-come, first-serve basis.

Apple also is taking iPhone 3G S pre-orders on its music Web site. If a 3G S is pre-ordered online with Apple, the device will be shipped free of cost and arrives on June 19. Apple Retail Stores are also taking reservations for iPhone 3G S, and customers can pick it up on June 19. A number of stores will open at 8 a.m. for early pick-ups.

To recap, the 16GB iPhone 3G S will cost $199 and the 32GB model will cost $299. These prices are only for new and qualifying customers. Early iPhone 3G upgraders will have to shell out $399 for the 16GB model and $599 for the 32GB version.

New 'Doom' Game Coming to iPhone

You know the old fanboy adage: Your hardware ain't nothing until it can play Doom. Well, the iPhone is getting yet another version of id Software's perennial favorite first-person shooter. Doom Resurrection is coming to Apple's popular handset next week.
Six months in the making, the game promises some of the best 3D graphics seen on the device thus far. The game has eight levels and roughly five levels of game play, according to Venture Beat. It's customized to use some of those new iPhone 3.0 software features, but will also work with older versions of the software.
Doom Resurrection features a parallel storyline to Doom 3.
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Tuesday, June 9, 2009

What's new in iPhone 3.0

If you didn’t find much to gasp at during the iPhone OS 3.0 section of Monday’s keynote presentation at Apple’s Worldwide Developer Conference, that’s understandable. Much of what was showed off were features that we saw trotted out back at March’s iPhone special event where Apple initially introduced the software update.
That said, we did get a glimpse at a few brand new iPhone capabilities as well as a more detailed look at some of the features that were only hinted at three months ago. Let’s take a look at what’s coming to our iPhone when the update drops on June 17.
What’s in store

As rumored, the iPhone’s iTunes Store took a step in the direction of parity with its desktop sibling by adding the ability to purchase and rent movies, TV shows, music videos, and audiobooks from inside the phone’s iTunes app.

As with podcasts, music, and apps, any content that’s over 10MB will only be available to download via Wi-Fi, and not via the iPhone’s cellular connection. Apple’s also made content available from iTunes U, the store’s educational section with classes and lectures from schools around the world.

In addition, the iTunes application will now support users logging into one or more different iTunes accounts, and even let you create accounts directly on the phone. Previously, the iTunes app on the phone pulled its account information from whatever account was logged in on the computer that you were syncing with.

Parental units

Apple also showed off a few additions to the iPhone’s parental controls section, most notably the ability for parents to restrict what applications their children can use. This also requires that all developers submit an age-rating for their applications, as Apple senior vice president Scott Forstall later said. The App Store has received a lot of criticism for its issues with its approval process, including some apps that have been banned as a result of objectionable content, even in cases where the content was similar to that being sold elsewhere in the iTunes Store. Enabling restrictions on applications and forcing developers to rate their apps could be a way for Apple to absolve itself from some of the responsibility of policing for edgier content.

Fill ’er up

AutoFill was briefly mentioned in Apple's iPhone presentation back in March, but this was the first time we got a glimpse—albeit a brief one—at what it’s capable of. As in Safari on the desktop, not only can AutoFill remember the usernames and passwords for your Web sites, but it can also populate contact information fields on forms based on the information you’ve entered in your phone.

Tether ball

Apple took a little more time to talk about tethering, the ability to share your iPhone’s cellular data connection with your Mac or PC. While the company didn’t show us anything about how the feature works, it did say that a number of their partners in different countries would be offering the feature, though AT&T was notably absent. (A spokesperson from AT&T later told Macworld that the feature would arrive, though they did not say when or how much it would cost). Apple did, however, say that the tethering capability would work with Macs and PCs and could be used over either USB or Bluetooth.

Little iPhone lost

Perhaps the most ahhh-inducing unseen feature of iPhone 3.0 was the newly-unveiled Find My iPhone service. Available only to MobileMe subscribers, Find My iPhone allows you to locate your handset should you misplace it. You access the service via MobileMe’s Web interface, at which point you have several options. Firstly, the Web page can tell you the location of your iPhone, using the unit’s built-in location services, letting you know if you left your phone in the movie theater last night, or in the back of that cab.

You can also send a message to your iPhone, along with an alert sound that plays even if the phone’s ringer is off. This can help in situations where the GPS location doesn’t: for example, if you’ve misplaced the iPhone somewhere in your house. The chime can be played repeatedly, enabling you to easily track down the phone.

Finally, if the phone is lost for good, or contains sensitive information, you can also opt to remotely wipe all data from your phone: contacts, mail, music, photos, etc. And of course, should you then locate your phone, all you need to do is plug your iPhone back into your computer, and you can restore from the latest backup.

Language, please

The iPhone OS already supported almost 20 languages in iPhone 2.0—iPhone 3.0 expands that number to about 30, including long-awaited support for right-to-left languages like Hebrew and Arabic. Apple also noted the inclusion of Thai, Greek, and Korean, and noted that every keyboard has both landscape and portrait orientations.

The “s” is for software?

Along with its speedy new hardware, the iPhone 3G S also brings with it a variety of new software features. While these features are included in the iPhone OS 3.0 update, they’re only available to iPhone 3G S users.

The 3G S adds new camera features, including auto-focus, auto-exposure, and auto-white-balancing, all of which works in tandem the the 3G S’s new camera. There’s also a tap-to-focus feature that lets you select which part of a scene you want to focus on. In addition, the camera can also shoot video, which you’re able to trim using a built in filmstrip view very similar to that of iMovie ’09. Once you’ve trimmed the clip, you can easily share it over e-mail, MMS, or upload it to YouTube or your MobileMe gallery.

The iPhone 3G S also adds Voice Control, a speech-recognition feature that lets you control common actions such as calling contacts and playing music just by speaking into the iPhone’s microphone or the unit’s headphone mic. Hold down the Home button to summon the Voice Control interface, and you can tell it to dial your friend by name, by number, or play music by track, artist, or playlist—you can even tell it to start playing a Genius playlist.

In addition to the Voice Control feature, Apple also talked about adding new accessibility features to the iPhone 3G S, such as Voice Over, zooming in on text, displaying a high-contrast white-on-black display, outputting mono audio, and more. Voice Over, in particular, features a number of specialized gestures to control different functions of the phone. However, the accessibility features are available only on the 3G S.

Apple also added support for Nike + to the iPhone 3G S, allowing you to use the Nike + iPod Sensor in conjunction with a new application to track your progress while running, and sync that data to iTunes for future use, just as you can with the Nike + iPod Sports Kit.

Finally, the iPhone 3G S also includes a new digital compass. Not only does it allow you to orient yourself using a compass interface (which also provides longitute and latitude), but you can also use the compass in the Maps program to show you which way you’re facing, and even orient the map corrently to help following directions easier.

Apple unveils zippier iPhone 3G S

SAN FRANCISCO — Apple has a cool new iPhone, the 3G S, coming out next week, with faster speed, longer battery life and a video camera for $199 — but if you bought an iPhone recently, exclusive U.S. carrier AT&T says you won't get the phone at that price.
The new phone will sell for $199 with a two-year contract. AT&T says it will be available at that price only to those with a "few" months left on their contract and to new customers. Otherwise, the phone is $399 for the new 16-gigabyte version, or $499 for a 32GB model.
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